About Me
These things should be updated occasionally - life changes.
I'm still Zephyr Moore though, better known on the places I've been around the web and gaming circles as ZephyrAM, and I've been into video games since my parents old Atari way back in the 80's. Getting the NES for my 10th birthday really set things off though I think, and from there my reading hobby had to start sharing time.
Further forward, I got a bachelor's in Game Software Development (yes, all caps, because that was the program title) from an online college and I've been looking for ways to put it to use ever since. C++ was the main language they covered at the time, and since then I've expanded into Javascript and C# primarily, with just enough detours into Java, Python, Lua, and a few others to recognize how similar they all really are. Once you get the logic, it's all syntax differences from there.
Except for Ruby. That language drives me up the walls.
Spent time making development plugins for the RPG Maker MV system and shifted focus toward the Unity engine - more flexible 'and' more likely to be professionally used. I enjoy the ease of the RPG Maker line, but the quality less so. And now dabbling in other API's and engine's. More experience is always good!
Anyway, to those still here, thanks for stopping by. Hope you find something interesting!
~ Zephyr
I'm still Zephyr Moore though, better known on the places I've been around the web and gaming circles as ZephyrAM, and I've been into video games since my parents old Atari way back in the 80's. Getting the NES for my 10th birthday really set things off though I think, and from there my reading hobby had to start sharing time.
Further forward, I got a bachelor's in Game Software Development (yes, all caps, because that was the program title) from an online college and I've been looking for ways to put it to use ever since. C++ was the main language they covered at the time, and since then I've expanded into Javascript and C# primarily, with just enough detours into Java, Python, Lua, and a few others to recognize how similar they all really are. Once you get the logic, it's all syntax differences from there.
Except for Ruby. That language drives me up the walls.
Spent time making development plugins for the RPG Maker MV system and shifted focus toward the Unity engine - more flexible 'and' more likely to be professionally used. I enjoy the ease of the RPG Maker line, but the quality less so. And now dabbling in other API's and engine's. More experience is always good!
Anyway, to those still here, thanks for stopping by. Hope you find something interesting!
~ Zephyr