ZephAM Plugins
Core – In Development / Open for Testing
- A collection of small additions that I find near essential for many different projects.
- Window .insertCommand function - add new command into existing list
- Quit Game option added to Title, Game End menu
- Game Over menu added, with quit game option (off option)
- Keyboard duplicate keys changed (configurable)
- Alt key changed to ‘alt’ instead of ‘control’
- Space bar changed to ‘space’ instead of ‘ok’
- X key changed to ‘cancel’ instead of ‘escape’
- Numpad 0 changed to ‘num0’ instead of ‘escape’
- Gamepad input expanded to recognize all 16 common buttons
Save/Load/Defeat (Version 1) - Released for Testing
Version 2 - Dedicated auto/quick save slots for each individual save slot
RPGMaker Forums posting
Version 2 - Dedicated auto/quick save slots for each individual save slot
RPGMaker Forums posting
- Adds additional features to functionality for save, load, and defeat mechanics
- Common Events and Code blocks can be used individually or together. Common Events play first.
- System ~
- Change save folder and directory (option)
- Change save file name style (option)
- Menu ~
- Delete save in save/load menu w/ keybind
- Save ~
- Developer Auto Save option
- Plugin Command
- Automatic Auto Save options
- on Scene Change (customizable)
- on Map Transfer
- on Battle End
- Reserved Auto Save slot(s) (option)
- Set number of Auto Save slots reserved
- Quick Save option w/ keybind
- Common Event activate on Save (option)
- Code block activate on Save (option)
- Developer Auto Save option
- Load ~
- Player Quick Load w/ keybind
- Common Event activate on Load (option)
- Code block activate on Load (option)
- Defeat ~
- Continue game after Defeat (option)
- Common Event activate on Defeat (option)
- Code block activate on Defeat (option)
- System ~
Translation Engine - Released for testing
RPGMaker forum posting
RPGMaker forum posting
- Setup for automatic export/import of all text from default RPG MV engine (with command use)
- Modular setup to allow usage to pull text from other plugins (examples in code)
- Uses JSON export/import - designed to transfer to/from CSV format for professional use
Data Rename – New Release
- Provides the ability to use two names for different data types (items, skills, etc)
- One name from the standard editor name box
- A second name that replaces the the editor name in the actual game
Yanfly Doodad Extention (Rotate) – Released for testing
- Allows doodad’s to be rotated at varying degrees while placing them.
Teamwork System – Project Restricted
- Adds a point system to actors that allows them to build points with each other
- Points earned through actions in battle, or granted through plugin commands
- Additional menu layout to spend points
- Points spent to learn skills from other party members
Chapter Select – Project Restricted
- Creates a chapter selection screen.
- Ties each chapter to a Common Event (selectable)
- Locks/unlocks chapters through js variables
- Lock/unlock can be tied to single save game or global effect (configurable)
Custom Menu – Project Restricted
- Menu attached to Scene_Map rather then being a separate Scene.
- Events and visual/audio effects continue in background
- All menu windows bound to custom menu style (immersion value)